The shift from 2D to 3D reshaped RPG design entirely. Early RPGs relied on tile-based maps, sprites, and simple animations. Series slot online resmi like Dragon Quest and Final Fantasy defined the 2D era with iconic pixel art.
The early 1990s brought experimentation. Ultima Underworld introduced free movement and texture-mapped 3D environments, demonstrating the potential for first-person exploration. Meanwhile, The Elder Scrolls: Arena used pseudo-3D to simulate large open worlds.
The mid-1990s marked a turning point. Final Fantasy VII combined pre-rendered backgrounds with 3D character models, setting a new visual standard. The Elder Scrolls II: Daggerfall delivered vast 3D worlds with unprecedented freedom. Western developers embraced first-person RPG design rapidly.
In the 2000s, the genre fully transitioned into 3D. Morrowind, Gothic, Neverwinter Nights, and Knights of the Old Republic showcased cinematic storytelling, camera control, and immersive environments. 3D engines enabled new mechanics like stealth, physics interactions, and real-time combat.
Modern RPGs use advanced rendering, facial animation, and open-world design to deliver cinematic experiences. The move from 2D to 3D transformed RPG storytelling, exploration, and combat, expanding creative possibilities across the entire genre.